What is Influence and what do NFTs have to do with it?[edit | edit source]

Influence is a space strategy MMO, set in an asteroid belt in the Adalia system, where a generational ship, the Arvad, ended up after an ill-fated journey from Earth. As a blockchain-based game, Influence’s goal is to empower the players to truly own the game universe. All in-game assets will be modeled on-chain as either NFTs, or fungible tokens (i.e. ERC-20) to ensure the player has un-censorable ownership. In the Arrival release, the 250,000 asteroids in the Adalia system will be sold off as ERC-721 non-fungible tokens (NFTs).

What does the game look like and when can I play?[edit | edit source]

Influence will be available one week prior to the start of the Arrival sale which is scheduled for April 17th, 2021. You’ll be able to explore the Adalia belt, get a sense of the UI, the aesthetic, and gameplay, and pick the asteroids you want to own!

What do I need to play Influence?[edit | edit source]

Ether, a modern browser (Chrome recommended), and one of the following wallets:

  • MetaMask
  • Fortmatic
  • Any wallet compatible with WalletConnect

How do you buy an asteroid?[edit | edit source]

Buying an asteroid is very straightforward, and takes place within the Influence interface at https://game.influenceth.io. All you need is some Ethereum and a wallet like MetaMask, or one which is WalletConnect compatible. If you are new to blockchain, don’t worry, getting started is easy, here are some basic steps you need to take to get started with MetaMask: Asteroid Buyers' Guide

How much do they cost?[edit | edit source]

They will be priced starting at around 0.03 ETH, and the prices scale by surface area. The largest asteroid for sale has almost 73,000 times the surface area as the smallest. Given the size distribution, over 200,000 will be priced at less than 0.1 ETH, and all but the largest 3,000 will be less than 1 ETH. However, if someone wants to own an absolutely MASSIVE asteroid where they can own / operate the largest privately owned landmass in-game, they can.

Scanning asteroids? PLEASE READ[edit | edit source]

When scanning an asteroid this takes two steps. A single transaction for INITIATING the scan and a second one for FINALIZING the scan. When you initiate scan you need to complete the FINALIZE SCAN within 256 block / 40 minutes or your asteroid will receive no bonuses.

So once you initiate scan be ready to finalize as a second transaction. PLEASE USE "FAST" GAS OPTION WHEN FINALIZING SCAN

This cost gas each time, but it is simply split in two so it is not costing you any more than one transaction would. For gas cost use this link:https://etherscan.io/gastracker

What does an asteroid do for you in-game?[edit | edit source]

As with all economies, the basis is in resource extraction. That’s what your asteroid, your home-base, is for. The pioneers who came to Adalia will have to survive by mining the asteroid belt, and owning one is the best way to do that. At the Exploitation release, owning an asteroid will enable you to mine, build, transport, and trade. You’ll still be able to do so without owning an asteroid, but you’ll be subject to leasing space from those that do.

How to choose what asteroid(s) to buy?[edit | edit source]

While this is largely up to you, and what you want to do in-game, the size, location, and spectral type of the asteroid matter. All of these details can be found in-game in the Asteroid Details pane, and by examining the map.

Size[edit | edit source]

Asteroids in Adalia are realistically sized according to a power law. That means there are a lot of smaller asteroids, and a very steep curve, with relatively few really large ones. The most important size measurement is the asteroid’s surface area. Each asteroid will have a number of “lots” scaling with surface area capable of being developed either by mining, or constructing a building. More land = more lots. Large asteroids do have some drawbacks though. Due to their higher gravity, fuel costs for ship launches are higher, and construction and mining costs are somewhat higher. Additionally, as larger asteroids are more likely to be differentiated, miners will have slightly lower chances of finding highly concentrated pockets of ore / ice.

Location[edit | edit source]

The Adalia system in Influence is a living thing. Each of the asteroids have their own unique, procedurally generated orbital elements which means they actually orbit, and move in relation to each other. Consider how long they take to orbit, how often they’ll pass important locations (like Adalia Prime, or the outer ice-rich belts), and their inclination, how tilted their orbits are. Lastly, at the beginning, the pioneers are orbiting Adalia Prime, if you’re struggling to decide, it won’t hurt to just stay close by.

Spectral Type[edit | edit source]

There are 11 total spectral types made up of four primary types, C(arbonaceous), S(tony), M(etal), and I(cy). Each of them carries a unique composition of the core resource categories, Volaties, Metals, Organics, Rare Earth, and Fissile. A fully, vertically integrated manufacturing process (i.e. building a ship starting from raw materials) would require resources from each of these categories, so it’s important to strategize. Do you want to be a miner specializing in ice mining? Acquire a dozen I-types. Do you want to be self-sufficient? You’ll need a variety of types. Want to build a trade hub? Spectral type be damned, just find a big asteroid in a central location!

What are the spectral types of asteroids and what resources are found on each?[edit | edit source]

There are 11 total spectral types made up of four primary types, C(arbonaceous), S(tony), M(etal), and I(cy). Each of them carries a unique composition of the core resource categories, Volaties, Metals, Organics, Rare Earth, and Fissile in addition to varying quantities of non-economic resources. For more information, visit the Resources page.

  • C-type: Organics, Volatiles
  • S-type: Metals, Rare Earth, Fissile
  • M-type: Metals, Fissile
  • I-type: Volatiles

What are the resources and what are they used for?[edit | edit source]

There are five core economic resource categories, Volaties, Metals, Organics, Rare Earth, and Fissile in addition to a variety of non-economic resources (i.e. generally abundant):

  • Volatiles are primarily used for fuel and life support.
  • Metals are primarily used for building structures and ships.
  • Organics are primarily used for life support, lubricants and plastics.
  • Rare Earth elements are primarily used for energy storage and advanced manufacturing processes.
  • Fissile materials are primarily used for energy production.
  • Non-economic resources are used primarily for structural materials and construction.

How do you scan your asteroid(s)?[edit | edit source]

After you’ve acquired development rights on your asteroid, and the transaction is confirmed, you will be able to perform a surface scan to identify any unique artifacts. You can choose to scan the asteroid later, but its bonuses will not be revealed until you do. Scanning is a two step process to ensure fair randomness. First you will click to start the scan. Once the transaction is confirmed, you’ll be asked to wait until the scan is ready to finalize. Then you can click to finalize the scan and upon confirmation of the transaction any bonuses will be revealed. Resource modifiers come in four levels of rarity and are marked (in order), gray, green, blue, and purple.

What are the bonuses you can unlock upon scanning your asteroid?[edit | edit source]

There are six different categories of bonuses, one general, and one each for the core resource categories with varying levels. More information can be found on the wiki here:

  • General yield: +0%, +3%, +6%, +15%
  • Volatile: +0%, +10%, +20%, +50%
  • Metal: +0%, +10%, +20%, +50%
  • Organic: +0%, +10%, +20%, +50%
  • Rare Earth: +0%, +30%
  • Fissile: +0%, +30%

What’s the rarity scale for asteroids and their likelihoods?[edit | edit source]

See the dedicated Asteroid Rarity page for more information.

What about gas fees?[edit | edit source]

The Arrival release will be on the Ethereum mainnet. Given current gas prices, we would expect each asteroid minted to cost at least $20 depending on-chain activity. This will be the only release of Influence purely on the Ethereum mainnet. Subsequent releases will be released on a layer 2 solution with substantially lower gas fees, and rely on the Ethereum mainnet contracts released now for withdrawals.

Why should I buy an asteroid during the Arrival release, what benefit does that give me?[edit | edit source]

Participants in the Arrival release sale will get several benefits that will be unavailable to subsequent players:

  • The first 11,100 asteroids sold will receive significant boosts to bonus chances (2-4x for the first 11,100 buyers) and are guaranteed at least one bonus
  • All participants in the Arrival release sale will receive a Founder card air-dropped after completion of the sale. This will entitle the holder to a portion of the resources gathered by dismantling the Arvad (generational ship) when the Exploitation release is launched (the next release).
  • The price per asteroid will go up in subsequent releases, participating in the Arrival sale ensures access to asteroids for as little as 0.05 ETH.

What happens if those who buy asteroids do not end up playing the game?[edit | edit source]

As subsequent releases roll out, there are several game mechanics that will encourage players to utilize their asteroids to retain the NFT’s value. Asteroid “lots” will be leasable, and players can earn ETH or other currency by making their space available. If they do not take action in-game, the lots on their asteroid will be usable by all, at no cost. Additionally, when the Conflict release is launched, players will have the potential of losing “control” of their asteroid. And while they will still own the underlying asset, the activities they can take in-game with it will be limited until they regain control (this would not stop them from trading it on OpenSea or other platforms).

How far along is development and what is the roadmap?[edit | edit source]

Development has been ongoing for roughly two years. Most of the ongoing development is focused on gameplay, and layer 1 / layer 2 interoperability in support of the Exploitation release. The first four releases are planned:

  1. Arrival - buy, scan and name your asteroids
  2. Exploitation - mine, build, and trade
  3. Discovery - explore, research, skill up
  4. Conflict - fight for control!

More information can be found in our whitepaper.

Where are the smart contracts?[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.